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Attempts to connect to the websocket server. Queries, adds, removes or sets an entity attribute.Ĭhanges a setting on the dedicated server while it's running.Īn alias of / wsserver. Gives, removes, or checks player advancements.Īn alias of / daylock. The table below summarizes all commands, including upcoming ones.Īn alias of / help. No command blocks: The command cannot be executed by a command block.Dedicated server only: The command is available only on a dedicated server.In Java Edition, if players have a high enough permission level, they can use corresponding commands regardless of whether cheats are allowed. In Bedrock Edition, when cheats is disabled, these commands can't be used by players even if they have a high permission level.Cheat only : When executed by a player, the command is available only if cheats is enabled.Restrictions Some commands have restrictions on who can use the command or in what context. Note that not all "successful" commands actually do something, and not all "failed" commands fail to do something useful. This is used to determine a variety of things, such as the output of a redstone comparator feeding from a command block with a command. Success Conditions A command's Success Conditions must be met in order for the game to consider the command "successful".
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(Optional) Pick one of the entries that is shown. (Required) Pick one of the entries that is shown. Enabling cheats in a world permanently prevents players from unlocking achievements in that world, even if cheats are later turned off.Īn argument that should be replaced with an appropriate value. In Bedrock Edition, cheats can be toggled at any time in the "Game" tab of the settings menu. To permanently enable cheats, the level.dat has to be edited. The player can disable the LAN world by reloading the world. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can do this each time the player starts playing the world again.
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This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player does not actually need to be on a LAN or have others join. Note: In Java Edition, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). That means most commands are available in the singleplayer world only if cheats is enable, and available in multiplayer server only if they are ops. Most commands require the executor have a high enough permission level.
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When the cursor is at a location corresponding to some types of argument (such as an ID), a list of applicable values appears above the text box. Pressing Tab ↹ while entering commands cycles through possible commands or arguments, and can be used to auto-enter the coordinates of the block looked at before entering the chat. The ↑ and ↓ keys can be used to view previously entered text, including all previously executed commands. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. In the client, commands are entered via the chat window, which is displayed by pressing the T / / , or, / key.